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This was a tough one to push out.

Zombie Roadtrip was the result of game design by committee at its worst. There were too many cooks in the kitchen here and the roast came out burned — but kinda tasty anyway! I like playing ZR a lot and believe that the scope’s feel, with the zoom-out, is an exceptional touch. I also like the easy weapon switching, and the “Protect the Puppy” levels, of course.

Unfortunately for everyone it took too long to make. About 9 months. There’s lots of blame to go around for that, but the fundamental issue here is that has never made a game like ZR before. When you cater to a demo of 35-50 year old women there aren’t a lot of zombies wandering around. Once we understood what could make the game work we had already pissed the dev off to no end, and that’s a shame.

Zombie Roadtrip isn’t doing very well on the site. We expected that. But I know it will do well when we syndicate it.

Give it a whirl — and while you do, know that every single pixel was a struggle!Oh yeah, and pass it on to your teenage nephew…